![]() ![]() Two singleplayer modes: DMSP (fight a monster invasion on any DM map), classic SP (progression driven SP like other games)ħ weapons tuned for maximum satisfaction: double barrelled shogun, rocket launcher, machine gun, rifle, grenade launcher, pistol, fist. Many multiplayer gameplay modes, most in teamplay variants as well: deathmatch, instagib, efficiency, tactics, capture (domination/battlefield style), coop edit (!). ![]() Oldskool fast & intense gameplay (read: similar to Doom 2 / Quake 1). #Could not connect to assaultcube server codeThe engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine). Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. Occlusion culling, pixel & vertex shaders, very accurate lightmapping, robust custom physics system, network system, models, sound, scripting. The engine, though designed for simplicity and elegance as opposed to feature & eyecandy checklists, still competes nicely thanks to its novel "6-directional heighfield deformable cube octree" world structure that is the basis for its in-game editing. Even more novel, you can make maps together with others online, in the unique "coop edit" mode (!) Level editing has never been so much fun: a press of a key allows you to modify the geometry / textures / entities in-game, on the fly. A large variety of gameplay modes from classic SP to fast 1 on 1 MP and objective based teamplay, with a great variety of original maps to play on. "Free single and multi player 1st person shooter game with some satisfying fast oldskool gameplay. Today is part 3 of the Cube series, Cube 2: Sauerbraten It's interesting to note that Rainbow Wars is an effort made with Game Maker in only thirty hours." ![]() Tap the left shoulder button on your gamepad to teleport, and hold the right shoulder button to prepare for a special attack. Your ship also has the ability to warp and charge it's shot. Note that the easy difficulty will only allow access to the first ten waves. Losing all your shields ends the game, but you can continue from the last level attempted by selecting it at the main menu. Destroying each wave of enemies will increase the level number by one, also replenishing your shields automatically. Your ship is equipped with three layers of shield, and you lose one whenever an enemy ship touches yours. A power-up item will appear for every five thousand points earned which includes a black hole that only sucks in enemy ships. Bombs only appear as a power-up item, and is activated on the spot when collected. The background is practically empty, but destroying enemy ships will cause glowing particles to appear on screen. "A side project from Volition designer Luke Schneider, part of the team responsible for the development of the Descent series. ![]()
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