It’s one of the rare cases where I think it’s much better when fighting regular enemies than bosses (usually I’m the other way around). The transitions to and from battle are also way quicker (though it's a tad disappointing that fights still happen in a separate arena), and they thankfully removed the after battle screen in favor of just getting the XP and loot information on the side once regular gameplay resumes.īonus points for no young children, lolis or annoying furry mascots though There’s no longer MP but rather “Cure Points” which are only used for healing spells and buffs, so mages have become more fun to play and you also no longer have to worry about the AI companions using up all their MP in 30 seconds. Compared to the previous Tales I played (Xillia) I also found some nice quality of life improvements. #Tales of symphonia chronicles bonus dungeon plus#The presentation is indeed very nice, the game has some awesome vistas, flashy effects and animations, a nice watercolor look that really sets it apart from other HD anime style games (like DQ11 or Xenoblade), and it also has some really nice looking towns which is always a plus in my book. But while I enjoyed my time with it, in many ways it still feels like that same B tier franchise, with several annoyances that nicer visuals can't quite compensate for. #Tales of symphonia chronicles bonus dungeon ps3#I had high hopes for this since the visuals and overall production values looked like a massive step forward for the franchise, which had sort of been trapped in the Ps3 era of visuals for a long time. They’ve always been enjoyable enough to be worth playing through but at the same time they’ve never truly been up to par with some of my favorites in the genre. Tales of has always been this sort of B-Tier JRPG franchise for me. They started merging all teams, doing boring characters that felt like a rehash of other characters and just lost sight of that Tales of identity and pacing. #Tales of symphonia chronicles bonus dungeon series#And Tales of Symphonia Dawn of the New World while not the best game in the series (the way the plot is set up and how much of a wimp the main character is) picks up later and has a Abyss 2.0 combat system that made it the best in the series up to that point in that regard. Tales of Vesperia was a good follow up from Abyss, great technological step up that could set the series differently if they kept that level of quality. Meanwhile they were pumping Destiny 2, Rebirth (both 2D, evolving the 2D battle system- these were amazing games) and Legendia. Tales of Symphonia blew it out of the water, it had basically the same shitty plot Final Fantasy X had, but managed to be less bad because it seemed to not take itself as seriously and characters were more likeable, Tales of the Abyss though is the best of the lot. Tales of Eternia is a "high" for the series in 32 bits although I don't love it, props to them for not going 3D on the PSone.ġ28 bits is where it blew up. PSone days were mixed, Tales of Phantasia was still the shit so they re-released it with anime, Tales of Destiny felt like it's SNES counterpart and that wasn't a bad thing, but didn't hit notes as high. was a thing and the jrpg world was better for it. Probably influenced a lot of games who started doing the same a few years afterwards. Sung music on the SNES really set the bar for the series openings up to this day. surprisingly dark, but doesn't dwell on it, good balance. Tales of Phantasia on SNES is actually god tier for the system and as cliché as the plot feels today it wasn't back then. Click to expand.Tales of was really good at some point.
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